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AI Insights · Timothy · September 2025

Top 5 Shopping Games' Performance in Oceania Q3 2025

Explore the trends in downloads, revenue, and active users for the top shopping games on a unified platform in Oceania during Q3 2025.

Top 5 Shopping Games' Performance in Oceania Q3 2025

In Q3 2025, the shopping games category on a unified platform in Oceania showcased diverse trends in downloads, revenue, and active users. Here's a breakdown of the top five games' performances based on Sensor Tower data.

Goods Puzzle: Sort Challenge experienced a steady weekly revenue, starting at about $21.8K and seeing a slight decline to approximately $18.4K by the end of September. Weekly downloads fluctuated, beginning around 15.9K, dipping mid-quarter, and peaking at 19.2K in the final week. Active users showed a positive trend, rising from 70.6K to 83.2K by the quarter's close.

My Supermarket Simulator 3D® saw its weekly revenue peak at $3.2K in mid-July before gradually declining to $2K. Downloads followed a downward trend, starting at 4.1K and ending at 2.8K. Active users also decreased from 23.5K to 16.8K over the quarter.

Goods Triple Match: Sorting 3D showed a significant increase in revenue, starting at $246 and reaching $2.5K by the end of September. Weekly downloads climbed from 2.2K to 4.1K, while active users grew from 6.1K to 10.5K, indicating a strong user engagement.

Shoppin' Drop - Hole Puzzle had a modest revenue increase, starting at $694 and peaking at $1.7K. Downloads remained relatively low, peaking at 932 in early July and decreasing to 551 by the quarter's end. Active users saw a fluctuating trend, ending at 529.

Supermarket Tycoon 3D experienced a downward trend in revenue, starting at $901 and decreasing to $492. Downloads were stable, with minor fluctuations, starting at 778 and closing at 466. Active users showed a slight increase, ending at 751.

For more detailed insights and analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2025